Support & Downloads

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Contact Info
198 West 21th Street, Suite 721
New York, NY 10010
youremail@yourdomain.com
+88 (0) 101 0000 000

3D Character for Realtime Production

Assignment Review: Live Feedback during Q&A

Group: Private Group

Hooman Raad

3D

12 WKS

Slide Play Video LIVE

    $99.75×4

    $1599.00

    (Payment in 4 instalments by)

    $399.00

    $1599.00

    Noted: Hire Purchase will have $N service fees plus and can’t enjoy discount at the same time. If the purchaser fails to full fill the payment on time, the access to the course will be frozen until it is paid.

    Skill Level

    Slide Play Video LIVE

      $99.75×4

      $1599.00

      (Payment in 4 instalments by)

      $399.00

      $1599.00

      Noted: Hire Purchase will have $N service fees plus and can’t enjoy discount at the same time. If the purchaser fails to full fill the payment on time, the access to the course will be frozen until it is paid.

      Skill Level

      • Price

      • Lifetime Access Class Videos

      • Project File

      • Class Discord Server Community

      • Enrollment Limit

      • Assignments Feedback

      • Way to access the Class

      • Course Begin

      • Rhythm

      • Live Critique Sessions

      • Final Project Guidance

      • Portofolio Suggestion

      • Student Showreel Exhibition

      • Project Breakdown Interview

      Standard Package

      • $399
      • X
      • Download Wingfox Client to Watch Videos
      • Right Now
      • At Your Own Pace
      • X
      • Optional
      • Optional
      • Optional
      • Optional

      Live Critique Sessions Package

      • $999
      • *15-20 seats
      • Download Wingfox Client to Watch Videos
      • Contact Us for Schedule Information
      • Must Follow the Schedule

      It will cover different aspect of 3d character creation

      We’ve prepared a complex and complete character for you, and we are about to work on an exciting project together. We start with a simple base mesh to blocking out our model and learn that how we can make the first pieces and forms for our model.It’s an important step since it will affect the overall and final look of the model. After that, we will show you the methods to turn the blocking out to a high poly model in ZBrush as fast as we can with a comparable quality! We try to find our mistakes and how to fix them. Then we will work on the head we will learn that how we can add efficient details which lead us to a good result.

      Software

      Zbrush 2019/2020 or higher, Maya 2019, 3Dcoat, substance Painter 2019 or higher, UE4, photoshop, Fibershop

      Lessons and Content

      70 hours video content in real time

      Prerequisites

      Students / Artists want to learn 3D character creation in a complete package and push their art to the next level

      Project File

      Alphas, Brushes, textures

      Slide

      Digital Human Turntable Onlight-01

      Digital Human Turntable Onlight-02

      Weekly Plan

      Each week we will focus on a different aspect of character construction and explore the technical ways of assembling a final character. We will begin by learning how to read a concept! We will tell you a few tips that help you to analyze them and understanding them better to turn them into 3D.

      Week 1: How to read a concept / Blocking out

      Learn how to read a concept / Tips to analyze concept / Better understanding them for better to turn them into 3D / Affect the overall and final look of the model.

      Week 2: Highpoly modelling method / Highpoly hand

      Blocking out to a high poly model in ZBrush / Find our mistakes and how to fix them / Highpoly hand.

      Week 3: Highpoly modelling body / Adding detail

      Body Highpoly modeling / adding details / work on Hardsurface and fabric and more in Zbrush.

      Week 4: Highpoly modelling body / Adding small objects / Head highpoly model

      Refining the body modeling / Adding more detials / Starting working on the face / How to add efficient details on the head.

      Week 5: Introduction to 3dcoat retopoolgy / Retopology Body

      Making optimized retopo with 3D coat / suitable for animation.

      Week 6: Finishing retopo body / Working on hand

      Making optimized retopo with 3D coat / body retopology / hand retopology / suitable for animation.

      Week 7: Retopo props / Cleaning and finishing the final low mesh

      Prop retopology / Clearning low mesh.

      Week 8: UV mapping / Baking maps

      Learning the principles of unwrapping for game / Approaches for an optimized model for next-gen game engines and also for animating / Substance painter baking.

      Week 9: Texturing substance painter

      Substance painter / Different types of material.

      Week 10: Texturing new fabric / Head and eyes Texturing, Material set up

      Covering the approach to make materials for Fabric, Plastic, cloth and more.

      Week 11: Hair texturing / Modelling

      Hair Texture for Games / Hair modelling / Short hairstyle / Tips of making hairs.

      Week 12: Finishing the Hair / Cleaning the project / Presentation

      Set up the materials in UE4 for head, hair and eyes / Clothing for the character / Look development / Look at different types of lighting techniques / Post processing in Photoshop / final presentation.

      Slide Download Schedule Seek More Advice

      Skill Mastery

      Concept

      How to read concepts and analyze them to be ready for modelling.

      Baking

      A clean Baking maps inside of Substance painter

      Highpoly modelling Body

      Turn the blocking out to Highpoly and adding details we will work on Hardsurface and fabric and more in Zbrush.

      Highpoly modelling Head

      We will work on the face modelling and how to add efficient details on the head.

      Retopology

      Making optimized retopo and suitable for animation

      Blocking-out

      Working on the base forms and overall look we will learn how to make the shapes properly.

      Texturing

      Covering the approach to make materials for Fabric, Plastic, cloth and more.

      UVs

      Learning the principles of unwrapping for game.

      Look-development

      How to set up the materials in UE4 for head, hair and eyes and cloth for the character and we will talk about lighting and presentation.

      Hooman Raad

      I’m a 3D character artist. It all began when I watched Shrek animation in 2009. I’m a self-taught artist and I have experience in many fields in CG. 6 years ago I decided to focus on 3D character/creature creation and always fascinated by seeing this stuff. I have worked on a few international projects. I have always wanted to stay motivated by challenging my self and learn from other artists to achieve my goals.

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      How much does it cost?

      Pay in installments or in full

      Slide Full Payment $399 Free to watch the entire tutorial
      Finish update
      Permanently access
      Buy Now
      Payment in 4 instalments $99.75x4 Free to watch the entire tutorial
      Finish update
      Permanently access
      Buy Now

      Q&A

      Q: Where do I access to the lectures?

      You will need to use our client to watch the lectures so you will need to download our Client from the website first.

      Q: Where do I submit my assignment?

      You will be required to submit your assignment via the Wingfox Client.

      Q: What is different between them?

      If you have a Standard Package, you’ll be able to view, rewind, or fast-forward the material at your own pace! While the Live Critique Sessions Package has a specific start date and runs from weeks, depending on the course you’re taking, which means you got to follow the pace set by the instructor and submit the required process each week to get personalized feedback and finish the final project during the setting period.

      Q: If I have a Live Critique Sessions Package and something unexpected comes up during my workshop and I am unable to finish the course, can I get a refund?

      For cancellations, the deadline for a full refund is a week before class starts. Within a week to the start of the class, we can issue a full refund minus a $25 admin fee. After the course starts, refunds will be issued proportionally, depending on the number of courses that have been activated for you. In this case, a management fee of $25 also applies. After activating Lesson 7, we will no longer be able to refund. There is no refund for the Standard Pack once it’s activated.

      Need Guidance?

      We can help with admissions questions, portfolio review / course recommendations!