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Contact Info
198 West 21th Street, Suite 721
New York, NY 10010
youremail@yourdomain.com
+88 (0) 101 0000 000

[Winter Term] 3D Character for Realtime Production

Admission Time: 2021.09.10~2021.10.31

Course Begin: 2021.11.01~2022.01.23

Feedback: Live Feedback during Q&A

Group: Private Group

Admission Time: 2021.04.12~2021.06.06

Feedback: Live Feedback during Q&A

Course Begin: 2021.06.07~2021.08.29

Group: Private Group

Hooman Raad

3D

12 WKS

Slide Play Video LIVE

    $249.75×4

    $1599.0038%off(20 seats left)

    (Payment in 4 instalments by)

    $999.00

    $1599.0038%off(20 seats left)

    Noted: Hire Purchase will have $N service fees plus and can’t enjoy discount at the same time. If the purchaser fails to full fill the payment on time, the access to the course will be frozen until it is paid.

    Skill Level

    Slide Play Video LIVE

      $224.75×4

      (Payment in 4 instalments by)

      $899.00

      Noted: Hire Purchase will have $N service fees plus and can’t enjoy discount at the same time. If the purchaser fails to full fill the payment on time, the access to the course will be frozen until it is paid.

      Skill Level

      Buy as early as you can

      Seats: 70 under, Course Begin on: 2021.11.01

      Gain a 150$ coupon for workshop after you finish a tutorial from Wingfox! Join the group and get it!

      Mentor Online Feedback

      Assignment Guidance

      Wingfox Certificate

      Community Group

      12 weeks

      Slide 999$ (20 seats left) 1299$ (20 seats left) 1599$ (30 seats left) September Only September-October October-November

      It will cover different aspect of 3d character creation

      We’ve prepared a complex and complete character for you, and we are about to work on an exciting project together. We start with a simple base mesh to blocking out our model and learn that how we can make the first pieces and forms for our model.It’s an important step since it will affect the overall and final look of the model. After that, we will show you the methods to turn the blocking out to a high poly model in ZBrush as fast as we can with a comparable quality! We try to find our mistakes and how to fix them. Then we will work on the head we will learn that how we can add efficient details which lead us to a good result.

      Software

      Zbrush 2019/2020 or higher, Maya 2019, 3Dcoat, substance Painter 2019 or higher, UE4, photoshop, Fibershop

      Lessons and Content

      12 weeks + 4 weeks for homework guidance, 70 Hours pre-recorded+ 12 live feedbacks

      Prerequisites

      Students / Artists want to learn 3D character creation in a complete package and push their art to the next level

      Project File

      Alphas, Brushes, textures

      Slide

      Digital Human Turntable Onlight-01

      Digital Human Turntable Onlight-02

      Weekly Plan

      Each week we will focus on a different aspect of character construction and explore the technical ways of assembling a final character. We will begin by learning how to read a concept! We will tell you a few tips that help you to analyze them and understanding them better to turn them into 3D.

      Week 1: How to read a concept / Blocking out

      Learn how to read a concept / Tips to analyze concept / Better understanding them for better to turn them into 3D / Affect the overall and final look of the model.

      Week 2: Highpoly modelling method / Highpoly hand

      Blocking out to a high poly model in ZBrush / Find our mistakes and how to fix them / Highpoly hand.

      Week 3: Highpoly modelling body / Adding detail

      Body Highpoly modeling / adding details / work on Hardsurface and fabric and more in Zbrush.

      Week 4: Highpoly modelling body / Adding small objects / Head highpoly model

      Refining the body modeling / Adding more detials / Starting working on the face / How to add efficient details on the head.

      Week 5: Introduction to 3dcoat retopoolgy / Retopology Body

      Making optimized retopo with 3D coat / suitable for animation.

      Week 6: Finishing retopo body / Working on hand

      Making optimized retopo with 3D coat / body retopology / hand retopology / suitable for animation.

      Week 7: Retopo props / Cleaning and finishing the final low mesh

      Prop retopology / Clearning low mesh.

      Week 8: UV mapping / Baking maps

      Learning the principles of unwrapping for game / Approaches for an optimized model for next-gen game engines and also for animating / Substance painter baking.

      Week 9: Texturing substance painter

      Substance painter / Different types of material.

      Week 10: Texturing new fabric / Head and eyes Texturing, Material set up

      Covering the approach to make materials for Fabric, Plastic, cloth and more.

      Week 11: Hair texturing / Modelling

      Hair Texture for Games / Hair modelling / Short hairstyle / Tips of making hairs.

      Week 12: Finishing the Hair / Cleaning the project / Presentation

      Set up the materials in UE4 for head, hair and eyes / Clothing for the character / Look development / Look at different types of lighting techniques / Post processing in Photoshop / final presentation.

      Slide Download Schedule Seek More Advice

      Skill Mastery

      Concept

      How to read concepts and analyze them to be ready for modelling.

      Baking

      A clean Baking maps inside of Substance painter

      Highpoly modelling Body

      Turn the blocking out to Highpoly and adding details we will work on Hardsurface and fabric and more in Zbrush.

      Highpoly modelling Head

      We will work on the face modelling and how to add efficient details on the head.

      Retopology

      Making optimized retopo and suitable for animation

      Blocking-out

      Working on the base forms and overall look we will learn how to make the shapes properly.

      Texturing

      Covering the approach to make materials for Fabric, Plastic, cloth and more.

      UVs

      Learning the principles of unwrapping for game.

      Look-development

      How to set up the materials in UE4 for head, hair and eyes and cloth for the character and we will talk about lighting and presentation.

      Hooman Raad

      I’m a 3D character artist. It all began when I watched Shrek animation in 2009. I’m a self-taught artist and I have experience in many fields in CG. 6 years ago I decided to focus on 3D character/creature creation and always fascinated by seeing this stuff. I have worked on a few international projects. I have always wanted to stay motivated by challenging my self and learn from other artists to achieve my goals.

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      How it works

      Our student community is welcoming, diverse, and growing rapidly.

      Download Our Client

      After signing up for the workshop, you will need to download the Client. it’s the tool that you will use to access weekly pre-recorded lessons and weekly Live Stream feedback here.

      Join in Private Discord Group

      After signing up for the workshop, don’t forget to join the private group. It will be a community where we share progress and get feedback and inspiration from peers and instructors.

      Submit Your Assignments

      Submit your assignment every Friday to the instructor, so the instructor can provide your feedback on your progress in the Live Stream feedback.

      Live Stream Feedback

      Livestream feedback will be held on the weekend after you have digest a week content. Due to the time zone is different so download the Weekly Livestream Feedback Calendar document from the Client in order to find out the beginning time in your time zone. If you may miss the Livestream, you are no need to worry, because you still can watch the replay in the Client.

      How much does it cost?

      Pay in installments or in full

      Slide Full Payment $999 Free to watch the entire tutorial
      Finish update
      Permanently access
      Buy Now
      Payment in 4 instalments $249.75x4
      Each video update is consistent with the current subscription renewal time
      Update every 3 weeks (Finish in 12 weeks)
      Permanently access
      Buy Now

      Q&A

      Q: What is the format of this workshop?

      This workshop includes three parts, namely recorded classes, live broadcast of real-time artistic tutorial and guidance for final project.

      Q: What are the requirements for enrollment?

      This workshop is an advanced tutorial, which requires basic practical capabilities for related software, which includes proficient operation for Zbrush, basic for Houdini, basic for Photoshop, basic for PureRef and basic for Marvelous Designer.

      Q: Will I get feedback on my assignment from lecturer?

      The artistic tutorial is an important component of this workshop. lecturer will provide guidance and feedback on assignments in weekly live boradcast, enabling learners to branch out skills and knowledges to more projects.

      Q: How long will this Workshop be available?

      Theoretically, recorded videos of this course can be learned repeatedly after purchase. But real-time artistic tutorial live braodcast is only provided during the workshop.

      Q: Can I download the videos?

      For IP protection, all the video can only be watched online. Learners need to use a software provided by Wingfox to watch the videos.

      Q: What are the payment methods?

      You can choose full payment or installment payment after subscription. (Note: Installment payment will cause service fees. At the same time, you can only watch the class under the current subscription. If you cancel the subscription, you can’t watch the following classes.)

      Q: Can I get any discount?

      1. The first 10 learners choosing full payment can enjoy a $50 discount.

      2. For the student who creates excellent artwork and wins first place in the student submissions, Wingfox will return 50% of the tuition fee as a prize!

      3. Students who have 60% attendance rate and submit homework at least once can obtain the graduation certificate.

      Q: Can I contact with the lecturer after the workshop?

      Wingfox is dedicated to build a bridge to professional designer for our learners. We would create a discord group for your future communication in the industry. We hope students in the workshop can also be friends in the industry.

      Need Guidance?

      We can help with admissions questions, portfolio review / course recommendations!