Support & Downloads

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Contact Info
198 West 21th Street, Suite 721
New York, NY 10010
+88 (0) 101 0000 000

3D Female Character From Concept

Assignment Review: Live Feedback during Q&A

Group: Private Group

Vahid Ahmadi


12 WKS

Slide Play Video LIVE



    (Payment in 4 instalments by)



    Noted: Hire Purchase will have $N service fees plus and can’t enjoy discount at the same time. If the purchaser fails to full fill the payment on time, the access to the course will be frozen until it is paid.

    Skill Level

    Slide Play Video LIVE



      (Payment in 4 instalments by)



      Noted: Hire Purchase will have $N service fees plus and can’t enjoy discount at the same time. If the purchaser fails to full fill the payment on time, the access to the course will be frozen until it is paid.

      Skill Level

      • Price

      • Lifetime Access Class Videos

      • Project File

      • Class Discord Server Community

      • Enrollment Limit

      • Assignments Feedback

      • Way to access the Class

      • Course Begin

      • Rhythm

      • Live Critique Sessions

      • Final Project Guidance

      • Portofolio Suggestion

      • Student Showreel Exhibition

      • Project Breakdown Interview

      Standard Package

      • $199
      • X
      • Download Wingfox Client to Watch Videos
      • Right Now
      • At Your Own Pace
      • X
      • Optional
      • Optional
      • Optional
      • Optional

      Live Critique Sessions Package

      • $599
      • *15-20 seats
      • Download Wingfox Client to Watch Videos
      • Contact Us for Schedule Information
      • Must Follow the Schedule
      • X

      The purpose of this course is making beautiful 3D model from start to finish without any skip and turning a 2D concept into 3D.

      We’ll starts with ZBrush with face and body and base posing and doing the tools in Zbrush, then we have Mari, Marvelous designer, substance painter, Xgen, Arnold, Maya, and Zbrush UV layout. Last two weeks are special weeks for tweaking and finalizing everything and adding best feeling possible to character including XGen, lighting, color schemes, cloth tweaks, material tweaks, and finally compositing in photoshop.

      Lessons and Content

      Close to 100 hours of video content in real-time with narrative comment


      Maya (or equivalent), Mari (or equivalent), Arnold (or equivalent), ZBrush, Marvelous Designer or zbrush for making cloth, Substance Painter.

      Project File

      All the necessary files along, incluiding base mesh, texturing files.


      Must have ok information and intermediate knowledge of Zbrush, Maya, Mari, Substance Recommended


      Weekly Plan

      Each week we will focus on a different aspect of character construction and explore the technical ways of assembling a final character. We will begin by learning how to read a concept! We will tell you a few tips that help you to analyze them and understanding them better to turn them into 3D.

      Week 1: Blockout

      Blocking body and face and making pose reference / making right scale for maps / making base pose / modeling the eyes a / making very basic lighting to see the eyes and unwrapping the face and eye parts.

      Week 2: Skin Test

      Painting albedo map and displacement map / Import both albedo and dis map to zbrush to apply and starting for texturing and suing polypaint / Using extractor brushes and plane to grab the texture and boost up the texture and export skin albedo to Maya to test render and assign materials to it / Making lips smoother and nudge the polypaint and making rigged eyes and mirroring eyes.

      Week 3: Clothing

      Very quick intro about marvelous tools / Making the sleeves, overcoat, scarfs in MD / Export to Zbrush to refine / Making collar in ZBrush and cleaning up mesh and edges and folds / Adding thickness to mesh and adding uvs and reconstructing mesh subdiv / Cloth brushes of 2021 / Paint dragon and using techniques to make strokes look very sharp.

      Week 4: Accessories

      Modeling sword part using zmodeler and new features in zbrush 2020 and 2021/Using the radial system and curved tubes and make flower-shaped-like on the sword/Making buckles and fabric parts hanging from the hanger and adjusting/Blocking dragon shape on the hat with zbrush tools such as topology Curve brushes and matching them on the surface.

      Week 5: Scupting and Cloting Refine

      Continue the Last week content to refine our sculpting and clothing, make it look more detail and perfect. In this week we are going to make logos ready for substance painter stamps and adjusting and making tools in zbrush and making pose and armor look better.

      Week 6: Hair Grooming

      We start to groom the hair and hair parts of character;
      XGen in Maya/Hair, eyebrows, lash, peach;
      And we use unwrap in zbrush and maya uv layout to unwrap;
      MD ready files are available for student to see and study;
      Note we switch to maya 2020 update 4 for having a better and faster viewport;
      Results as well as using of GPU to preview faster.

      Week 7: Xgen Grooming Continue

      We will start grooming rest of xgen under hand and xgen in smaller parts and we will use zbrush latest update which is 2021.5 with Thick Skin Feature.

      Week 8: Furs on Cloth and Tweaking Face

      We will work on fur on the coats and tweak the face and make materials for Character hands;
      Finalizing pose of hands,sculpt and polypaint;
      Adding noise to the hair color to have little color variation;
      Tweaking eyes and light and removing dismap error;
      Make up effect using Arnold mix shader;
      Making of water drops in zbrush and rendering in maya;
      Making pins on the coat.

      Week 9: Substance Painter to make textures for tools and cloth

      We will start completing the pose in zbrush and transfer that to maya and we transfer hair xgen tweaking all the aspects of character including texture, lighting, materials, xgen and all the aspects.
      Making of uvs and id masks in zbrush and texturing in substance and export and render in maya Arnold;
      Convert xgen to polygon, correct cloth and make udims for main cloth;
      Making the cloth material in substance painter and how to use alphas for cloth creases in substance painter and zbrush / adding details;
      Making back fabrics on the the skirt and render.

      Week 10: Material Tweaking

      We do some tweaks in cloth and pose and we do the rest of substance painter materials;
      Sculpting on the bigger fabrics under sword and making uvs;
      Sculpting big fold on the coat before substance painter;
      Updating uvs;
      hat armor unwrap in zbrush and maya;
      Rendering cloth and scarf and exporting new meshes and dismaps;
      Making new textures in substance painter;
      Peach fuzz xgen on forhead and eyebrows.

      Week 11-12: Tweaking, lighting, shading, texturing and final compostion

      We’ll go and add many more details. We will correct face, eyes, xgen grooming, lighting, shading, textures, etc until the final composition;
      We find the flaws in external software and import it in to photoshop to see what make face and eyes look better;
      Making flying hair in the front and add more depth to the hair;
      Making iris brighter and refining skin and eyes’ setting;
      Redoing coat sleeves and some notes related to its pose.

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      Skill Mastery

      Skill 01

      Making the face in Asian style and how to use different references.

      Skill 02

      Hair grooming using xgen for character.

      Skill 03

      Techniques for texturing and shading for film character.

      Skill 04

      Making the skin polypaint better by using xtractor brush and using history recall brush to give it intensity and using Zbrush color adjustments and export dismap and color to Maya and making node for Zbrush dismap.

      Skill 05

      This workshop is full process of almost every essential tool of zbrush 2021 and huge use of polypaint in zbrush 2021 with tips and tricks and features like new cloth simulation and using tools such as Zmodeler, topology brush, uv master, etc…

      Skill 06

      At the end of this Wokshop, you will have strong knowledge and experince about converting a 2d concept into 3d by using nowdays industry powerful tools such as zbrush, mari, maya, xgen, Arnold, substance and Marvelous designer.

      Vahid Ahmadi

      Vahid Ahmadi is a CG artist and digital sculptor, from Bolivia, currently living in Iran, Tehran. He has been working in CG since he was 17 years old and has more than 10 years of experience. Now as a freelancer, he has made 3D character models for many companies and game studios, such as Bluepoint Games, KingSoft games, Seasun games, Darksidetoy collection company, Rcb collections company, Capcom.

      His works have been featured on the ZBrush home page and have won several art awards, including “Aries”, which was made in 2018 and exhibited in ASIAGRAPH 2018 as an outstanding work.

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      How much does it cost?

      Pay in installments or in full

      Slide Full Payment $199 Free to watch the entire tutorial
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      Payment in 4 instalments $49.75x4 Free to watch the entire tutorial
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      Q: Where do I access to the lectures?

      You will need to use our client to watch the lectures so you will need to download our Client from the website first.

      Q: Where do I submit my assignment?

      You will be required to submit your assignment via the Wingfox Client.

      Q: What is different between them?

      If you have a Standard Package, you’ll be able to view, rewind, or fast-forward the material at your own pace! While the Live Critique Sessions Package has a specific start date and runs from weeks, depending on the course you’re taking, which means you got to follow the pace set by the instructor and submit the required process each week to get personalized feedback and finish the final project during the setting period.

      Q: If I have a Live Critique Sessions Package and something unexpected comes up during my workshop and I am unable to finish the course, can I get a refund?

      For cancellations, the deadline for a full refund is a week before class starts. Within a week to the start of the class, we can issue a full refund minus a $25 admin fee. After the course starts, refunds will be issued proportionally, depending on the number of courses that have been activated for you. In this case, a management fee of $25 also applies. After activating Lesson 7, we will no longer be able to refund. There is no refund for the Standard Pack once it’s activated.

      Need Guidance?

      We can help with admissions questions, portfolio review / course recommendations!