Blender Getting Started
What is Blender?
“Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.” – blender.org
Because of its truly professional toolset and features, it is one of the most shining examples of FOSS (free and open source software). This makes Blender an exception to the “you get what you pay for” rule. The big pool of pros and cons, from TV/movie visual effects, including animation, scientific visualization, architectural visualization, dynamic imaging, AR, VR, and mixers used in all corners of the industry, and so on.
It’s history proves what the global community can accomplish together. Ton Roosendaal is Steve Jobs of Blender. He was the main developer from 1995 to 2002, when it was created as a proprietary tool for a Dutch animation studio. In 2002, Ton launched the “Free Blender” campaign, seeking to crowdsource 100,000 Euros to purchase the rights to the software and release its source code. Since then, it has been developed by its global user community and a small number of its Institute employees (who are paid through donations and grants).
Because of the wide range of Blender applications and easy accessibility, the community (its users, developers, and donors) is very diverse. We all have one thing in common, and we are willing to share; whether it is our software, art, knowledge, technology, business insights or ideas.
What can Blender create?
it can create a large number of visual effects. To be honest, if it is anything visual, Blender can either create it or use it to create a part of something. Even better, it can create visual things on a professional level.
it can be utilized to create feature-quality animation. But it’s also capable of much more:
- Game Art，One of the most popular uses of Blender is game asset creation, meaning all the models and textures that make a game pretty.
- Film/Commercial VFX，Visual effects (VFX) are all the false content that happens in the movie, including explosions, giant monsters, scene replacements, making Brad Pitt look super old and super young… these crazy things.
- Feature Animation，As referenced above, movies by studios like Pixar, Disney, Dreamworks, Illumination, etc; animated movies where everything is created from scratch in the computer, usually with a defined ‘cartoony’ style. Here are some impressive animations created with it:1.Sprite Fright2.Settlers3.Coffee Run （all of them produced by the team at Blender Studio）
- it is also used for incredible visuals
How much time is required to learn ‘Blender’？
it has a steep learning curve. It takes time to do good deeds. You cannot master the entire software at once. First learn all the basic knowledge provided by it, such as modeling, texturing, sculpting, UV expansion, basic lighting, compositing, and applied materials. Learning anything new takes time, which is proportional to the effort you put in. However, for 3D software, it may seem difficult at first, but when you become familiar with the user interface, it becomes easier.
It can do a lot of things, so you may need to learn a lot if you want. Like, you can learn how to model a cup in one day. How to model a cup and render it in 2 days. How to shape a cup of tea in 3 days. How to model a cup and pour tea on the 15th day. How to shape a cup of hot tea with steam in 20 days. How to shape a cup full of tea in 30 days and break it with a ball. This is just an example.creativity will be tested and it definitely requires skill to make the best models which only comes via practise.
Get involved in the Community
One of the key assets of Blender is its community. There’s many nooks and crannies of the global community. Here’s some tips for where to get plugged in:
- Blender Nation is the best place for daily news about all things.
- #b3d is the most popular twitter hashtag for stuff on twitter.
- BlenderArtists.org is the most popular online forum
- BlendSwap.com is an excellent source for free assets like models, shaders, etc.
Frequently Asked Questions
Simply put, yes. it has proven itself as a very competent 3D package for professional-quality computer graphics. This doesn’t mean it has no weaknesses, but neither is commercial software.
If the studio decides to hire based on software proficiency, then they either have a large number of talented candidates and can be picky, or they are misprioritizing. As any competent studio knows, it is not a tool to create great works; it is an artist. Therefore, if you are a good artist, no matter what software you use, the studio should hire you.
Yes! it is licensed under the GPL, which means that you can use it for “any purpose”, including selling your works made with it and/or getting paid for works created with it (studio work/freedom) Professionals).
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